A sudden earthquake rocks the room while they talk, collapsing the basement walls and leaving the agents trapped. James has a sharp memory of the Goldman Case, and believes that the ordeal has not yet ended. In 2003, three years after the Goldman Case, veteran American AMS agent James Taylor, and a new rookie agent, Kate Green, are gathering intelligence at the fifth basement floor of the European headquarters of the AMS in Italy ( London in the Japanese dub). There are also "treasure rooms" that can be accessed using different techniques (such as shooting a certain spot or throwing a grenade in a certain area), which contain multiple items that can be obtained at once within a limited time. The bonus-life system departs from the previous games, where life is gained by saving hostages the loss of these events are substituted with an increase of extra-life pickups in the environment. can be found by interacting with the game's environments. Different hidden treasures, such as coins and golden shapes, which increase the player's score, as well as "lives", etc. There are also a number of secrets in the game. Multiple zombies may also pile on top of both players in an attempt to stomp on them (or kick them while they're down). The foremost inflicts one point of damage, while the second forces a shaking sequence that, if successful, pushes back attackers for easier disposal, but if unsuccessful, will result in the player being bitten or the player's character being knocked down and vulnerable. The most common enemies have three attacks: a "normal attack", a "grab," and a "push". Getting hit, or killing an enemy not by the weak point resets the counter. It starts off as Good, Excellent, Amazing and then Perfect.
The game runs on a critical shots counter where the player is encouraged to shoot the enemy's weak points rather than spraying ammo at the enemy. Another returning factor is the presence of the "Cancel" bar. As with The House of the Dead III, there is an end-of-stage bonus where players can receive extra lives depending on headshot level combo, accuracy, and score. Most of the paths lead to the same point in the game's story. At some points in the game, players are required to shake the gun vigorously in order to escape certain situations. Additional grenades can be earned by completing certain tasks or by shooting crates. Players can also find and throw grenades to destroy large numbers of enemies at once. The gun will fire in fully automatic mode as long as the trigger is depressed, and can be reloaded by shaking it or pointing away from the screen. Using a gun attachment will greatly improve the fun factor and bring it one step closer to the light gun shooting roots and greatly improves the mechanics of the game.Player characters are equipped with submachine guns in this game, as opposed to semiautomatic pistols in the first two or shotguns in the third. The controls are intuitive and allow anyone to excel at the game due to the simplicity. Pushing the Move button, X or the trigger shoots the gun while Square reloads. Calibration is simple and the precision is superb, and shooting off zombie heads is as simple as point and shoot.
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The implementation of Move controls is easily the top feature this title has to offer to the PS3 platform. Simply being able to push a button allows bullets to fly far faster than needed, making much of the game significantly easier, not to mention the increased ease of aiming. Because it was originally designed to be used with a light gun, much of the timing was determined with pulling a physical trigger in mind. With unlimited ammo, it's an extremely simple system with only one real flaw. Using the DualShock3, the left joystick moves the cursor while R1 shoots up to six shots and Square reloads the clip. At certain points in the game, a path will open up allowing you to choose different routes with slightly different dialogue and situations.Īs a weapon of choice, zombie slayers can use either the DualShock3 or PlayStation Move.
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Either mode can be played cooperatively with a friend.Ĭompleting Time Attack allows your scores to be uploaded to the online leaderboards, and completing either Free Play or Ranked Play also unlocks a short extra “making of” feature with interviews from the designers and creators of the series.Įven with only five chapters and a total completion time of less than 30 minutes, House of the Dead III still offers a small amount of replay value with branching stages and different difficulty levels.
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Ranked Play mode is similar to that of an original arcade machine with extremely limited health and a minimal number of continues, while Free Play allows credits and health to be adjusted, plus you can choose where in any of the five chapters to start. By selecting ether Ranked Play or Free Play mode, players will be able to start on their quest to survive and stop a zombie outbreak.